Paper Detail
Yuxi Wang, Chengkai Jin, Yufei Liu, Wenqi Ouyang, Tianyi Wei, Zhiwei Zeng, Siyuan Huang, Zhiqi Shen, Xingang Pan
4D hand motion reconstruction from egocentric video is bottlenecked by clear limitations of existing methods: image-based pipelines depend on a detector that fails under heavy occlusion, while video-based methods rely on temporal modules learned only from scarce hand-pose annotations, a narrow signal insufficient to model motion dynamics, occlusion reasoning, and hand-object interaction. These capabilities, however, are exactly what video generative models must implicitly acquire when trained to synthesize coherent video at internet scale. Motivated by this, we present ViDiHand, which leverages the representations of a pretrained video diffusion model to reconstruct 4D two-hand pose. We adapt it via a hand-overlay rendering objective that specializes its features for hands while preserving its world priors. A decoder then recovers metric-scale pose from the adapted features. The whole pipeline operates directly on full frames--no detector, no infiller, and no test-time optimization. On ARCTIC, HOT3D, and HOI4D, ViDiHand substantially outperforms prior methods, establishing video diffusion models as a powerful new foundation for hand motion reconstruction and a promising route to scalable in-the-wild data collection for embodied AI. Project page: https://vidihand.github.io.
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@misc{wang2026surprising,
title = {The Surprising Effectiveness of Video Diffusion Models for Hand Motion Reconstruction},
author = {Yuxi Wang and Chengkai Jin and Yufei Liu and Wenqi Ouyang and Tianyi Wei and Zhiwei Zeng and Siyuan Huang and Zhiqi Shen and Xingang Pan},
year = {2026},
abstract = {4D hand motion reconstruction from egocentric video is bottlenecked by clear limitations of existing methods: image-based pipelines depend on a detector that fails under heavy occlusion, while video-based methods rely on temporal modules learned only from scarce hand-pose annotations, a narrow signal insufficient to model motion dynamics, occlusion reasoning, and hand-object interaction. These capabilities, however, are exactly what video generative models must implicitly acquire when trained to},
url = {https://huggingface.co/papers/2606.30308},
keywords = {video diffusion models, hand-overlay rendering, 4D hand motion reconstruction, egocentric video, video generative models, temporal modules, hand-pose annotations, metric-scale pose, full frames, pretrained models, code available, huggingface daily},
eprint = {2606.30308},
archiveprefix = {arXiv},
}
{}