Paper Detail

Nemobot Games: Crafting Strategic AI Gaming Agents for Interactive Learning with Large Language Models

Chee Wei Tan, Yuchen Wang, Shangxin Guo

arxiv Score 16.3

Published 2026-04-23 · First seen 2026-04-24

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Abstract

This paper introduces a new paradigm for AI game programming, leveraging large language models (LLMs) to extend and operationalize Claude Shannon's taxonomy of game-playing machines. Central to this paradigm is Nemobot, an interactive agentic engineering environment that enables users to create, customize, and deploy LLM-powered game agents while actively engaging with AI-driven strategies. The LLM-based chatbot, integrated within Nemobot, demonstrates its capabilities across four distinct classes of games. For dictionary-based games, it compresses state-action mappings into efficient, generalized models for rapid adaptability. In rigorously solvable games, it employs mathematical reasoning to compute optimal strategies and generates human-readable explanations for its decisions. For heuristic-based games, it synthesizes strategies by combining insights from classical minimax algorithms (see, e.g., shannon1950chess) with crowd-sourced data. Finally, in learning-based games, it utilizes reinforcement learning with human feedback and self-critique to iteratively refine strategies through trial-and-error and imitation learning. Nemobot amplifies this framework by offering a programmable environment where users can experiment with tool-augmented generation and fine-tuning of strategic game agents. From strategic games to role-playing games, Nemobot demonstrates how AI agents can achieve a form of self-programming by integrating crowdsourced learning and human creativity to iteratively refine their own logic. This represents a step toward the long-term goal of self-programming AI.

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BibTeX

@article{tan2026nemobot,
  title = {Nemobot Games: Crafting Strategic AI Gaming Agents for Interactive Learning with Large Language Models},
  author = {Chee Wei Tan and Yuchen Wang and Shangxin Guo},
  year = {2026},
  abstract = {This paper introduces a new paradigm for AI game programming, leveraging large language models (LLMs) to extend and operationalize Claude Shannon's taxonomy of game-playing machines. Central to this paradigm is Nemobot, an interactive agentic engineering environment that enables users to create, customize, and deploy LLM-powered game agents while actively engaging with AI-driven strategies. The LLM-based chatbot, integrated within Nemobot, demonstrates its capabilities across four distinct class},
  url = {https://arxiv.org/abs/2604.21896},
  keywords = {cs.AI},
  eprint = {2604.21896},
  archiveprefix = {arXiv},
}

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