Paper Detail

Chat-Edit-3D++: Interactive 3D and 4D Scene Editing via Large Language Models

Shuangkang Fang, Yufeng Wang, Yi-Hsuan Tsai, Wenrui Ding, Yi Yang, Shuchang Zhou, Ming-Hsuan Yang

huggingface Score 5.5

Published 2026-08-29 · First seen 2026-09-01

General AI

Abstract

Recent work on image content manipulation based on vision-language pre-training models has been effectively extended to text-driven 3D scene editing. However, existing schemes for 3D scene editing still have certain shortcomings, hindering their further development as interactive design tools. Such schemes typically adhere to fixed input patterns, limiting flexibility in text input. Furthermore, their editing capabilities are constrained by a single or a few 2D visual models and require intricate pipeline design to integrate these models into 3D reconstruction processes. To address the aforementioned issues, we propose the Hash-Atlas network, which reformulates 3D scene editing as operations on 2D atlas images, thereby achieving a workflow decoupling of the 2D editing and 3D reconstruction processes. Building on this foundation, we introduce a dialogue-based 3D scene editing approach, termed CE3D++, which is centered on a large language model (LLM) that allows arbitrary textual input from users and interprets their intentions, subsequently facilitating the autonomous invocation of the corresponding visual models. Additionally, we extend CE3D++ to monocular 4D scenes by imposing motion constraints on moving objects and further fine-tuning the LLM by creating a trajectory dataset related to editing tasks, which enables the smaller LLM to schedule up to 30 different visual tools accurately. Experimental results demonstrate that CE3D++ effectively integrates multiple visual models to achieve diverse visual editing effects, possessing strong scene comprehension and multi-round dialog capabilities. The source codes and trained models are available at https://github.com/Fangkang515/CE3D.

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BibTeX

@misc{fang2026chat,
  title = {Chat-Edit-3D++: Interactive 3D and 4D Scene Editing via Large Language Models},
  author = {Shuangkang Fang and Yufeng Wang and Yi-Hsuan Tsai and Wenrui Ding and Yi Yang and Shuchang Zhou and Ming-Hsuan Yang},
  year = {2026},
  abstract = {Recent work on image content manipulation based on vision-language pre-training models has been effectively extended to text-driven 3D scene editing. However, existing schemes for 3D scene editing still have certain shortcomings, hindering their further development as interactive design tools. Such schemes typically adhere to fixed input patterns, limiting flexibility in text input. Furthermore, their editing capabilities are constrained by a single or a few 2D visual models and require intricat},
  url = {https://huggingface.co/papers/2608.29137},
  keywords = {vision-language pre-training, Hash-Atlas network, 3D scene editing, dialogue-based editing, large language model, monocular 4D scenes, motion constraints, trajectory dataset, visual models, huggingface daily},
  eprint = {2608.29137},
  archiveprefix = {arXiv},
}

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