Paper Detail

GrAND: GPU-based Dynamic Graph Indexes for Approximate Nearest Neighbour Search

Karthik Venkatasubba, Shivendra Deshpande, Shivram S, Jyothi Vedurada

arxiv Score 4.8

Published 2026-08-21 · First seen 2026-08-24

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Abstract

Modern Approximate Nearest Neighbour Search (ANNS) applications operate over continuously evolving vector collections and require graph indexes that sustain high-throughput searches while incorporating insertions and deletions with high recall. However, most GPU graph indexes are static or provide limited update support. Updates require neighbour discovery, reverse-edge creation, pruning, and deletion-induced graph repair; executing these operations concurrently introduces redundant distance computations and conflicting accesses to shared adjacency lists. Background-rebuild-based deletion further incurs substantial computation, additional memory consumption, and interference with foreground queries. We present GrAND (GPU-based Dynamic Graph Indexes for Approximate Nearest Neighbour Search), a GPU-native collection of dynamic-update algorithms for two popular graph indexes, Vamana and CAGRA. GrAND consolidates graph repair across a batch, eliminating redundant pruning computations, and employs a lock-free find-and-replace strategy for parallel adjacency-list updates. For reliable in-place deletion, GrAND constructs an on-demand reverse graph on the GPU, accurately identifying incoming edges without permanently duplicating the index. We evaluate GrAND on seven real-world datasets across five streaming workloads, comparing it against SVFusion and FreshDiskANN-GPU (our GPU adaptation of FreshDiskANN). GrAND improves overall workload throughput by 2.2x-8.7x and 6.5x-25.4x, respectively, while maintaining high search throughput and recall over sustained updates.

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BibTeX

@article{venkatasubba2026grand,
  title = {GrAND: GPU-based Dynamic Graph Indexes for Approximate Nearest Neighbour Search},
  author = {Karthik Venkatasubba and Shivendra Deshpande and Shivram S and Jyothi Vedurada},
  year = {2026},
  abstract = {Modern Approximate Nearest Neighbour Search (ANNS) applications operate over continuously evolving vector collections and require graph indexes that sustain high-throughput searches while incorporating insertions and deletions with high recall. However, most GPU graph indexes are static or provide limited update support. Updates require neighbour discovery, reverse-edge creation, pruning, and deletion-induced graph repair; executing these operations concurrently introduces redundant distance com},
  url = {https://arxiv.org/abs/2608.21163},
  keywords = {cs.DC, cs.DB},
  eprint = {2608.21163},
  archiveprefix = {arXiv},
}

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