Paper Detail

4DAnyone: Create Anyone in 4D from a Casual Monocular Video

Yudong Jin, Tao Xie, Qihang Zhang, Zehong Shen, Zhen Xu, Yujun Shen, Hujun Bao, Xiaowei Zhou, Yinghao Xu

arxiv Score 3.8

Published 2026-08-20 · First seen 2026-08-21

General AI

Abstract

We present 4DAnyone, a framework for reconstructing 4D humans from an uncalibrated monocular video by generating reconstruction-grade multiview-consistent videos and lifting them into 4D Gaussian Splatting (4DGS). Existing camera-controlled video diffusion models synthesize plausible novel-view videos but fail to maintain consistency when scaled to the tens of target views required for 4DGS reconstruction. We identify this failure as a bounded-attention-context problem: when target views exceed the capacity of a single DiT forward pass, they must be split into groups, exposing two coupled bottlenecks. On the reference-context side, conditioning on all previously generated views grows as $O(N)$, weakening cross-view appearance guidance. On the target-context side, disjoint groups cannot directly exchange information, causing global structural drift. 4DAnyone addresses both bottlenecks with two complementary designs: Reference Context Packing (RCP) compresses growing reference views into a fixed-length mixed-resolution context with $O(1)$ reference-context complexity, while Target Context Routing (TCR) rotates target-view groupings during denoising to share context across groups at high-noise steps and stabilize details at low-noise steps. We further build the MVGameHuman dataset using our in-house game engine and combine it with light-stage and in-the-wild video datasets for training. Experiments on DNA-Rendering and DyMVHumans show that 4DAnyone outperforms prior methods in both novel-view video quality and downstream 4DGS reconstruction, with robust in-the-wild generalization. See our project page for video results and source code: https://4danyone.github.io.

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BibTeX

@article{jin20264danyone,
  title = {4DAnyone: Create Anyone in 4D from a Casual Monocular Video},
  author = {Yudong Jin and Tao Xie and Qihang Zhang and Zehong Shen and Zhen Xu and Yujun Shen and Hujun Bao and Xiaowei Zhou and Yinghao Xu},
  year = {2026},
  abstract = {We present 4DAnyone, a framework for reconstructing 4D humans from an uncalibrated monocular video by generating reconstruction-grade multiview-consistent videos and lifting them into 4D Gaussian Splatting (4DGS). Existing camera-controlled video diffusion models synthesize plausible novel-view videos but fail to maintain consistency when scaled to the tens of target views required for 4DGS reconstruction. We identify this failure as a bounded-attention-context problem: when target views exceed },
  url = {https://arxiv.org/abs/2608.20335},
  keywords = {cs.CV, 4D Gaussian Splatting, video diffusion models, DiT, bounded-attention-context, Reference Context Packing, Target Context Routing, multiview-consistent video generation, 4D human reconstruction, code available, huggingface daily},
  eprint = {2608.20335},
  archiveprefix = {arXiv},
}

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