Paper Detail

AnyTalk: Speech Animation for Arbitrary Characters Leveraging a Video Generation Model

Kwan Yun, Serin Yoon, Sunjin Jung, Jung Eun Yoo, Inyup Lee, Junyong Noh

huggingface Score 7.5

Published 2026-08-17 · First seen 2026-08-18

General AI

Abstract

We present AnyTalk, a novel method for generating 3D speech animations for arbitrary characters without requiring any animation data. While existing audio-driven 3D speech animation methods rely on character-specific training data or laborious rigging/re-meshing, AnyTalk circumvents these limitations by leveraging recent video diffusion models trained on extensive video datasets. We first adapt a pre-trained video diffusion model to a target character through our Character-specific Fine-tuning (CsF) technique. By fine-tuning on rendered images of the 3D character paired with zeroed-out audio embeddings (representing "no motion"), we eliminate the need for animation data while preserving the motion prior of large-scale video diffusion model. We then uplift the resulting talking-head video into a 3D speech animation by estimating blendshape parameters through a proposed optimization process. AnyTalk enables lip-synced animations across diverse face meshes and blendshape configurations, significantly reducing manual effort and data requirements. We further enhance usability by distilling AnyTalk into a streamlined network, AnyTalk_{RT}, thereby enabling real-time performance. By leveraging talking-head video generation, our method broadens access to audio-driven speech animation technology for arbitrary characters. The code is publicly available at https://serin-yoon.github.io/projects/anytalk/.

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BibTeX

@misc{yun2026anytalk,
  title = {AnyTalk: Speech Animation for Arbitrary Characters Leveraging a Video Generation Model},
  author = {Kwan Yun and Serin Yoon and Sunjin Jung and Jung Eun Yoo and Inyup Lee and Junyong Noh},
  year = {2026},
  abstract = {We present AnyTalk, a novel method for generating 3D speech animations for arbitrary characters without requiring any animation data. While existing audio-driven 3D speech animation methods rely on character-specific training data or laborious rigging/re-meshing, AnyTalk circumvents these limitations by leveraging recent video diffusion models trained on extensive video datasets. We first adapt a pre-trained video diffusion model to a target character through our Character-specific Fine-tuning (},
  url = {https://huggingface.co/papers/2608.16143},
  keywords = {video diffusion models, Character-specific Fine-tuning (CsF), blendshape parameters, optimization process, AnyTalk\_RT, real-time performance, talking-head video generation, audio-driven speech animation, huggingface daily},
  eprint = {2608.16143},
  archiveprefix = {arXiv},
}

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