Paper Detail

ACE-Data-0: Human-Centric Ambient Capture as Embodied Data Engine

Yukang Cao, Haozhe Xie, Beichen Wen, Runmao Yao, Yinghao Liu, Yue Huang, Zhichao Liao, Yunxiang Wang, Haiheng Liu, Xingshun Tian, Dawei Su, Long Zhuo, Dacheng Tao, Xiaogang Wang, Liang Pan, Ziwei Liu

arxiv Score 6.3

Published 2026-07-30 · First seen 2026-07-31

General AI

Abstract

Embodied intelligence faces a fundamental data bottleneck. Models must capture how first-person perception, whole-body motion, dexterous manipulation, object state, sound, and touch evolve together as humans pursue goals over time. Existing datasets fragment this experience across viewpoints, modalities, or spatial scales, leaving the full perception-action loop only partially observed. We introduce the Ambient Capture Engine (ACE), a human-centric data engine that transforms real home environments into spatially calibrated, temporally synchronized recording studios. ACE operates at two complementary scales: a table-scale configuration resolves hand-object manipulation, while a room-scale configuration captures whole-body motion, locomotion, and interactions across a furnished home. ACE records egocentric and multi-view exocentric video, full-body and articulated hand motion, object geometry and 6-DoF trajectories, audio, and tactile signals as a unified multisensory stream. Using ACE, we build ACE-Data-0, comprising 150 hours and 17M video frames across 200 task categories, performed by 50 participants in 2 environments, for a total of 75,000 interaction episodes. The dataset spans atomic manipulation, long-horizon chains of household activities, and human-scene interaction, while preserving natural behavioral variation through goal-level rather than step-by-step instructions. We further introduce a hierarchical benchmark that progresses from signals to scene components and then to interactions. Evaluations of state-of-the-art methods expose substantial gaps under contact, occlusion, egomotion, and long temporal horizons. ACE-Data-0 provides synchronized human demonstrations with aligned perceptual, kinematic, and contact supervision, offering a scalable foundation for imitation learning, world models, vision-language-action systems, and embodied AI.

Workflow Status

Review status
pending
Role
unreviewed
Read priority
soon
Vote
Not set.
Saved
no
Collections
Not filed yet.
Next action
Not filled yet.

Reading Brief

No structured notes yet. Add `summary_sections`, `why_relevant`, `claim_impact`, or `next_action` in `papers.jsonl` to enrich this view.

Why It Surfaced

No ranking explanation is available yet.

Tags

No tags.

BibTeX

@article{cao2026ace,
  title = {ACE-Data-0: Human-Centric Ambient Capture as Embodied Data Engine},
  author = {Yukang Cao and Haozhe Xie and Beichen Wen and Runmao Yao and Yinghao Liu and Yue Huang and Zhichao Liao and Yunxiang Wang and Haiheng Liu and Xingshun Tian and Dawei Su and Long Zhuo and Dacheng Tao and Xiaogang Wang and Liang Pan and Ziwei Liu},
  year = {2026},
  abstract = {Embodied intelligence faces a fundamental data bottleneck. Models must capture how first-person perception, whole-body motion, dexterous manipulation, object state, sound, and touch evolve together as humans pursue goals over time. Existing datasets fragment this experience across viewpoints, modalities, or spatial scales, leaving the full perception-action loop only partially observed. We introduce the Ambient Capture Engine (ACE), a human-centric data engine that transforms real home environme},
  url = {https://arxiv.org/abs/2607.28625},
  keywords = {cs.CV},
  eprint = {2607.28625},
  archiveprefix = {arXiv},
}

Metadata

{}