Paper Detail

Geometry and Gradient-based Partitioning for Panoramic Outdoor Reconstruction

Weijian Chen, Weibo Yao, Yuhang Zhang, Xiaolin Tang, Guo Wang, Weijun Zhang, Xitong Gao, Yihao Chen, Hongde Qin, Lu Qi

arxiv Score 4.3

Published 2026-07-09 · First seen 2026-07-10

General AI

Abstract

Scaling 3D Gaussian Splatting (3DGS) to large outdoor scenes is costly in both data acquisition and computation. Adopting panoramic images with equirectangular projection (ERP) can reduce capture effort via their full $360^{\circ}$ field of view, yet the resulting omnipresent visibility invalidates existing partitioning strategies that rely on local camera frustums, causing block-wise optimization to degenerate into global training. Thus, we propose PanoLOG, a two-stage coarse-to-fine framework equipped with a Geometry and Gradient-based Partitioning Strategy tailored for large-scale panoramic 3DGS reconstruction. In the global coarse stage, PanoLOG leverages sky-sphere modeling and panoramic monocular depth supervision for reliable geometry, while in the refinement stage, G$^2$PS builds adaptive bounding volumes via parallax-driven uncertainty and assigns cameras via gradient-based importance scoring. Furthermore, we construct Pano360, the first benchmark on large-scale panoramic dataset for outdoor scene reconstruction. Extensive experiments demonstrate that G$^2$PS achieves state-of-the-art rendering quality while maintaining scalable, block-parallel training. Our models, training code, and dataset are publicly available.

Workflow Status

Review status
pending
Role
unreviewed
Read priority
later
Vote
Not set.
Saved
no
Collections
Not filed yet.
Next action
Not filled yet.

Reading Brief

No structured notes yet. Add `summary_sections`, `why_relevant`, `claim_impact`, or `next_action` in `papers.jsonl` to enrich this view.

Why It Surfaced

No ranking explanation is available yet.

Tags

No tags.

BibTeX

@article{chen2026geometry,
  title = {Geometry and Gradient-based Partitioning for Panoramic Outdoor Reconstruction},
  author = {Weijian Chen and Weibo Yao and Yuhang Zhang and Xiaolin Tang and Guo Wang and Weijun Zhang and Xitong Gao and Yihao Chen and Hongde Qin and Lu Qi},
  year = {2026},
  abstract = {Scaling 3D Gaussian Splatting (3DGS) to large outdoor scenes is costly in both data acquisition and computation. Adopting panoramic images with equirectangular projection (ERP) can reduce capture effort via their full \$360\textasciicircum{}\{\textbackslash{}circ\}\$ field of view, yet the resulting omnipresent visibility invalidates existing partitioning strategies that rely on local camera frustums, causing block-wise optimization to degenerate into global training. Thus, we propose PanoLOG, a two-stage coarse-to-fine framework },
  url = {https://arxiv.org/abs/2607.08769},
  keywords = {cs.CV},
  eprint = {2607.08769},
  archiveprefix = {arXiv},
}

Metadata

{}