Paper Detail

DreamForge-World 0.1 Preview: A Low-Compute Real-Time Controllable World Model

Daniyel Ayupov, Artur Markov-Tsoy

huggingface Score 10.0

Published 2026-06-29 · First seen 2026-06-30

General AI

Abstract

We present DreamForge-World 0.1 Preview, a preview foundational world model for real-time interactive world simulation. The system adapts the LongLive 1 autoregressive video stack, itself derived from Wan2.1-T2V-1.3B, with a residual action pathway inspired by the Matrix-Game family. DreamForge-World 0.1 Preview focuses on a complementary axis to frontier-scale world simulators: low-compute adaptation, consumer-GPU runtime, and broad interactive capability coverage. It supports live keyboard and mouse control, multimodal initialization, mid-stream reprompting, dual-view operation, and minute-scale interactive rollouts at native 480p resolution, reaching up to 14 to 15 FPS FPS on a single RTX 4090 with a low memory footprint. By leveraging open video backbones and applying targeted adaptation runs, we build the preview system with high cost-efficiency. DF-World 0.1 Preview is not yet a memory-complete or frontier-quality world simulator, but demonstrates a practical low-compute route toward real-time controllable world-model previews on consumer GPUs.

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BibTeX

@misc{ayupov2026dreamforge,
  title = {DreamForge-World 0.1 Preview: A Low-Compute Real-Time Controllable World Model},
  author = {Daniyel Ayupov and Artur Markov-Tsoy},
  year = {2026},
  abstract = {We present DreamForge-World 0.1 Preview, a preview foundational world model for real-time interactive world simulation. The system adapts the LongLive 1 autoregressive video stack, itself derived from Wan2.1-T2V-1.3B, with a residual action pathway inspired by the Matrix-Game family. DreamForge-World 0.1 Preview focuses on a complementary axis to frontier-scale world simulators: low-compute adaptation, consumer-GPU runtime, and broad interactive capability coverage. It supports live keyboard and},
  url = {https://huggingface.co/papers/2606.30292},
  keywords = {autoregressive video stack, video backbones, residual action pathway, world model, real-time simulation, consumer-GPU runtime, multimodal initialization, mid-stream reprompting, dual-view operation, interactive rollouts, huggingface daily},
  eprint = {2606.30292},
  archiveprefix = {arXiv},
}

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