Paper Detail

Splaxel: Efficient Distributed Training of 3D Gaussian Splatting for Large-scale Scene Reconstruction via Pixel-level Communication

Wenqi Jia, Zhewen Hu, Ying Huang, Yu Gong, Stavros Kalafatis, Yuke Wang, Wei Niu, Chengming Zhang, Ang Li, Sheng Di, Yuede Ji, Bo Fang, Miao Yin

arxiv Score 7.5

Published 2026-06-17 · First seen 2026-06-18

Research Track A

Abstract

3D Gaussian Splatting (3DGS) enables high-fidelity and real-time 3D scene reconstruction, but scaling training to large-scale scenes requires optimizing hundreds of millions of Gaussians across multiple GPUs. Existing distributed approaches either partition scenes into isolated regions, causing global inconsistency, or rely on global Gaussian-level exchanges, which lead to substantial growth in inter-GPU communication and quickly dominate iteration time. We propose Splaxel, a communication-efficient distributed 3DGS training framework based on pixel-level local rendering and global composition. Instead of synchronizing Gaussians, each GPU renders its local subset and exchanges only partial pixel values, maintaining mathematical consistency while keeping communication cost stable as the scene size increases. Splaxel further reduces pixel-level redundancy through geometric and transmittance visibility prediction and improves GPU utilization via conflict-free camera-view consolidation. Evaluated on large-scale datasets with up to 120M Gaussians, Splaxel achieves up to 7.6$\times$ speedup over the state-of-the-art distributed 3DGS framework while preserving high reconstruction quality.

Workflow Status

Review status
pending
Role
unreviewed
Read priority
soon
Vote
Not set.
Saved
no
Collections
Not filed yet.
Next action
Not filled yet.

Reading Brief

No structured notes yet. Add `summary_sections`, `why_relevant`, `claim_impact`, or `next_action` in `papers.jsonl` to enrich this view.

Why It Surfaced

No ranking explanation is available yet.

Tags

No tags.

BibTeX

@article{jia2026splaxel,
  title = {Splaxel: Efficient Distributed Training of 3D Gaussian Splatting for Large-scale Scene Reconstruction via Pixel-level Communication},
  author = {Wenqi Jia and Zhewen Hu and Ying Huang and Yu Gong and Stavros Kalafatis and Yuke Wang and Wei Niu and Chengming Zhang and Ang Li and Sheng Di and Yuede Ji and Bo Fang and Miao Yin},
  year = {2026},
  abstract = {3D Gaussian Splatting (3DGS) enables high-fidelity and real-time 3D scene reconstruction, but scaling training to large-scale scenes requires optimizing hundreds of millions of Gaussians across multiple GPUs. Existing distributed approaches either partition scenes into isolated regions, causing global inconsistency, or rely on global Gaussian-level exchanges, which lead to substantial growth in inter-GPU communication and quickly dominate iteration time. We propose Splaxel, a communication-effic},
  url = {https://arxiv.org/abs/2606.18588},
  keywords = {cs.DC, cs.CV},
  eprint = {2606.18588},
  archiveprefix = {arXiv},
}

Metadata

{}