Paper Detail

CreativeGame:Toward Mechanic-Aware Creative Game Generation

Hongnan Ma, Han Wang, Shenglin Wang, Tieyue Yin, Yiwei Shi, Yucong Huang, Yingtian Zou, Muning Wen, Mengyue Yang

huggingface Score 17.5

Published 2026-04-21 · First seen 2026-04-23

General AI

Abstract

Large language models can generate plausible game code, but turning this capability into iterative creative improvement remains difficult. In practice, single-shot generation often produces brittle runtime behavior, weak accumulation of experience across versions, and creativity scores that are too subjective to serve as reliable optimization signals. A further limitation is that mechanics are frequently treated only as post-hoc descriptions, rather than as explicit objects that can be planned, tracked, preserved, and evaluated during generation. This report presents CreativeGame, a multi-agent system for iterative HTML5 game generation that addresses these issues through four coupled ideas: a proxy reward centered on programmatic signals rather than pure LLM judgment; lineage-scoped memory for cross-version experience accumulation; runtime validation integrated into both repair and reward; and a mechanic-guided planning loop in which retrieved mechanic knowledge is converted into an explicit mechanic plan before code generation begins. The goal is not merely to produce a playable artifact in one step, but to support interpretable version-to-version evolution. The current system contains 71 stored lineages, 88 saved nodes, and a 774-entry global mechanic archive, implemented in 6{,}181 lines of Python together with inspection and visualization tooling. The system is therefore substantial enough to support architectural analysis, reward inspection, and real lineage-level case studies rather than only prompt-level demos. A real 4-generation lineage shows that mechanic-level innovation can emerge in later versions and can be inspected directly through version-to-version records. The central contribution is therefore not only game generation, but a concrete pipeline for observing progressive evolution through explicit mechanic change.

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BibTeX

@misc{ma2026creativegame,
  title = {CreativeGame:Toward Mechanic-Aware Creative Game Generation},
  author = {Hongnan Ma and Han Wang and Shenglin Wang and Tieyue Yin and Yiwei Shi and Yucong Huang and Yingtian Zou and Muning Wen and Mengyue Yang},
  year = {2026},
  abstract = {Large language models can generate plausible game code, but turning this capability into iterative creative improvement remains difficult. In practice, single-shot generation often produces brittle runtime behavior, weak accumulation of experience across versions, and creativity scores that are too subjective to serve as reliable optimization signals. A further limitation is that mechanics are frequently treated only as post-hoc descriptions, rather than as explicit objects that can be planned, },
  url = {https://huggingface.co/papers/2604.19926},
  keywords = {large language models, multi-agent system, HTML5 game generation, proxy reward, lineage-scoped memory, runtime validation, mechanic-guided planning, programmatic signals, version-to-version evolution, huggingface daily},
  eprint = {2604.19926},
  archiveprefix = {arXiv},
}

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